The formula is: net damage = attack damage - (defense * 0.5), In expert mode, the formula is: net damage = attack damage - (defense * 0.75). The Calamity Mod adds several weapon and accessory modifiers to benefit the Rogue class, as well as augmenting pre-existing modifiers for balancing. Warding Star Veil - 2x invuln frames or 50% damage reduction if under constant damage 4. Therefore, the maximum defense is: 79 + 48 + 18 + 20 = 165 / 79 + 56 + 18 + 20 + 7 = 180. Take your defense, divide it by two (rounded up), and every hit you take is reduced in damage by the result. Increases enemy damage by 25% and spawn rates by 15%. I'll list some of my favorites and why I like them, please do the same. The highest possible defense uses the following setup: Therefore, the maximum defense is: 82 + 59 + 25 + 20 = 186 / 82 + 69 + 25 + 20 = 196 / 82 + 77 + 25 + 20 = 204. Currently, there is no buff increasing enemies' defense. Obsidian Rose is only visible when no helmet or vanity headpiece is equipped. Adds two new mechanics into the game, Rage Meter and Adrenaline Meter. have a range of 50 blocks (100×100 square). Warding worm scarf - 17% damage reduction 2. All of them are applied only after defense is already applied. 10/29/2019 Hm, the Damage reduction have the extra bonus of directly reducing taken damage, and being in part a whole value of deduction instead of only 1/2 of it's value (3/4 in expert). Rotten Brain - Expert item from the Hive Mind. The maximum damage reduction against cold-themed enemies is: (1 - 0.45) * (1 - 0.3) * (1 - (0.25 + 0.17 + 0.1)) = 0.1848 = 18.48% damage taken = 81.52% (note that the Warmth Potion is calculated before defense). It lasts for 10 seconds upon hit. So an attack hits: Damage from weapon + penetration Ichor debuff is applied to armor (-20) Defense is applied to damage = damage - (armor / 2) NPC's don't have damage reduction, but on the player here is where DR% items … Defense is a player statistic that determines how much damage can be taken per hit. For instance, a Pixie normally has 20 defense. -Fishron mount is actually better, but you need to build an underwater arena for the damage and speed buff. ), Worm Scarf, Asgard's Valor, Yharim's Stimulants and Endurance potion, etc. While health is below 50%, reduces damage taken by 25%; Frozen Shield + ( @ … damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). Beetle Enchantment now caps at 15% damage reduction. Additionally, they only take 65% the normal damage from the Stardust Dragon Staff. Frostspark to spectre boots. It is only available with the Fargo's Soul Mod DLC installed. Therefore, the maximum defense is: 76 + 42 + 10 = 128. YES it works, you take 0 damage from everything, although the reason i had to go so far over 100% was because one of the Calamity bosses actually reduces your total damage reduction. Damage reduction for each target hit increased from 10% to 20%; Stynger. I found out that combination of Bloodflare Crystal (? The Frozen Turtle Shell provides a visual effect if the wearer is below 25% remaining health. Bloody Worm Tooth - Expert item from the Perforators. Enemies will always reduce incoming damage by 50% of their defense regardless of difficulty: net damage = attack damage - (defense * 0.5). All damage reduction boosts (except Warmth Potion) affect damage taken after defense. level 1 L1CS In master mode, the formula is:net damage = attack damage - defense, Enemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert Mode or Master Mode. Oh, a question where i actually know the answer! Does 2x damage on direct hits to a single target (Only applies to the initial bolt, not the fragments) Celebration. Skeletron Prime deals 380 damage when the player touches his head and it has no spikes, and 800 damage while it has spikes. For example, 100 damage against an enemy with 200 defense only deals 1 damage since 100 base damage - (0.5 x 200 defense) = 0, but minimum damage is 1. A player's defense score can be increased by equipping armor and accessories. Damage taken from lava, however, can be reduced through defense. For instance, a Purple Slimenormally has 6 defense. Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. (basically everything with % reduction) allows you to receive miserable damage when you are 30-% HP. Preferably a shiny balloon to go with, ideally all three to make a balloon bundle later. The Terraria: Journey's End update has been released and with it Re-Logic has stated that the game can finally be considered a complete build. Endurance Potion, Worm Scarf, and Frozen Turtle Shell stack additively, while set bonuses from the Beetle and Solar Flare armors stack multiplicatively. If the player has 5 Armor penetration, then the Abomination will be … The max damage reduction possible is therefore 73.6% (10+17+25+(100-10-17-25)*.45). The damage is added to your melee attacks before crit and before defense. Enemies will still take the same amount of damage as in normal mode. Makes certain enemies immune to life steal and nerfs the effectiveness of life steal. the wiki gives A calculation for damage, but doesn't mention where this % fits in. (also, each step will round down the damage value but the value cannot be less than 1). This means that despite the increase in damage reduction from defense in those modes, defense is still generally less effective than in normal mode. Armor penetration is a statistic that reduces the defense of the player's targets. A player's defense cannot be reduced to fall below 0. Shade rains from the sky when damaged. For instance, Abomination normally has 8 defense. i … If the player has 5 Armor penetration, then the slime will be taken to have 1 defense instead. damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). Double jump in a bottle items. Damage from health-draining debuffs like Cursed Inferno or drowning in water are not reduced by defense. 7% increased damage reduction and increased melee stats. They are roughly categorized into swords, spears, flails, boomerangs, and yoyos. Updated Sep 18, 2020 nymda / WinTerrEdit GUI based terraria inventory / player editer. Shade armor is a craftable Post-Moon Lord Druid armor set crafted from Shadesouls. There are several other melee weapons not fitting any of these types. Warding Frozen turtle shell - 25% damage reduction (often overlooked, but really important) 3. With over 1000 new items… It takes a total of 10 Shadesouls to craft a full suit. But with a 10% damage increase, it would deal 10 damage because 110 base damage - (0.5 x 200 defense) = 10. Flight and fast running in one package is extremely potent for traversing the map and avoiding damage. Terraria Wiki is a Fandom Gaming Community. Some forms of damage are impossible to reduce through defense. Empowerment - Damage Reduction is a Bard weapon empowerment that decreases damage taken. The Worm Scarf only provides a 10% damage reduction instead of 17%. The Shadehead gives 26 defense, 10% increased druidic damage, 15% increased druidic critical strike chance, 4% increased damage reduction, grants the ability for Spirit Weapons to home in on … You … When dealing with %%, stacking multiple items that reduce damage in %% will add up quickly. This page was last edited on 21 December 2020, at 08:13. Note: For defense mechanics, refer to Defense on the Terraria Wiki Armor penetration is a statistic that reduces the defense of the player's targets. The Gaia Plate gives 20 defense, 10% increased damage, 5% increased critical strike chance, reduces damage taken by 10%, and increase your life regen. It changes the name of an item by adding a prefix to the item's name. Defense can be increased by wearing armor and accessories, and temporarily boosted by various buffs. This brings it in line with the Bloody Worm Scarf. For example, in a master world, a cold-themed enemy somehow will deal 2000 damage to a player, the player wears a full set of Solar Flare armor (with its buff), a Worm Scarf, a Frozen Turtle Shell (with its buff on), with buff of Endurance, Warmth, a banner of that enemy, a teammate with Paladin's Shield and 140 defense. Armor penetration is hidden statistic that ignores portion of enemies defense. All Discussions ... Lastly, mage has ridiculous damage, but relatively low damage and the added factor of mana usage. Damage reduction is calculated after defense. Desktop version,  Console version, and  Mobile version, https://terraria.gamepedia.com/Defense?oldid=1095379, Pages using DynamicPageList dplvar parser function, Pages using DynamicPageList parser function, 25% (only active when the wearer is above 25% health), 30% (reduces damage only from cold-themed enemies). A Modifier, also known as a Prefix, applies permanent changes to an item's statistics. I like to sit there and know my numbers, so would like to know if the % is taken from the damage BEFORE or AFTER defence and buffs are calculated. Melee weapons are used in close- to medium-ranged combat. I played with Thorium, Calamity and Pumpking mods and reached 130% damage reduction. See armor for detailed defense information about every piece of armor. ߧ A list of TShock for Terraria plugins. In total, t… The mana flower removes said factor, but keeps the balance with the reduced damage. Trap Damage increased by 10% and ignores 10% of enemy defense You reflect 2 times the damage you take back to melee attackers Assassin Emblem: Crafted at the Tinkerer's Workshop. https://terraria.gamepedia.com/Combat_Accessories?oldid=1096528, Pages using DynamicPageList dplvar parser function, Pages using DynamicPageList dplreplace parser function, Pages using DynamicPageList parser function, Releases up to three bees that attack nearby enemies when the wearer takes damage, Causes three stars to fall when the wearer takes damage, Increases the size of all melee weapons by 10%, Grants a 10% chance to negate damage taken, Transforms the wearer into a werewolf at night, granting a wide array of stat bonuses, Transforms the wearer into a merfolk underwater, granting infinite breath and enhanced mobility, Doubles the duration of the wearer's invincibility after they take damage, from 0.67 to 1.33 seconds, While health is below 50%, reduces damage taken by 25%, While health is above 25%, redirects 25% of the damage taken by nearby, Grants a wide array of stat bonuses during the night (or a Solar Eclipse), Increases movement speed by 50% for five seconds after the wearer takes damage, Grants the ability to increase view range while holding a bullet-firing, Grants a wide array of stat bonuses during the day. The highest damage reduction possible is 73.6% (or 81.52% against cold-themed enemies), using the following setup: Therefore, the maximum damage reduction is: (1 - 0.45) * (1 - (0.25 + 0.17 + 0.1)) = 0.264 = 26.4% damage taken = 73.6%. Damage dealt by enemies is doubled in Expert mode and tripled in Master Mode compared to normal mode. All modifiers added by the Calamity Mod can be obtained through normal means, … So firstly the raw damage is decreased by the Banner's effect (25% reduction for Normal mode and 50% for Expert and Master) and Warmth Potion (30% reduction from cold source), then the remaining damage is reduced by defense (0.5 per defense for Normal mode, 0.75 for Expert and 1 for Master), the remaining damage is then reduced by all additive damage reduction, then by Beetle and Solar Flare armor's buff, finally by Paladin's shield. 10% increased crit chance and damage, 35% increased throwing velocity 75 increased Max HP 100 Increased Max Mana and 7.5% mana cost reduction 10% extra throwing damage Hey guys biscuitbro here and today i will be showing you guys a cool inventory editor mod for terraria. Therefore, the maximum damage reduction is:(1 - 0.45) * (1 - 0.1) = 0.495 = 49.5% damage taken = 50.5%, The maximum damage reduction against cold-themed enemies is: (1 - 0.45) * (1 - (0.1 + 0.3)) = 0.33 = 33% damage taken = 66%, Therefore, the maximum damage reduction is: (1 - 0.45) * (1 - 0.1) = 0.495 = 49.5% damage taken = 50.5%. Note that in Expert mode only the player's defense follows the formula. The teammate will take 40 damage, and it will be further reduced by that player's status (banner and warmth will not take effect though), Additionally, if a player is traveling at top speed in a, Although not possible in-game, if a piece of. Great for dodging bosses vertically, avoiding fall damage, you name it. Whenever you touch his hands, the Mega Stun debuff will be inflicted. Defense gives a flat reduction in damage, i.e. In today's video, we take a look at the max damage loadout for each class and then compare them to see which is the best. The empowerment has 4 levels, with each level increasing in power. Armor usually consists of three items, granting an additional bonus, the Set Bonus, which may increase the defense score further, if all three pieces match. The amount of this damage reduction stat varies based on enemy type. So, every ward you apply reduces damage by 2, and all five reduces by 10. But defense reduces the damage directly for each 2 defense points. Damage Reduction is HUGE in the game. No hit can be reduced below 1 damage (with the exception of a player whose multiplayer ally is wearing a Paladin's Shield). Has anyone got any confirmation on how the % reduction items work? If the player somehow has negative defense, they will take more damage according to the damage taken added with half /. Gives increased damage but lowered movement speed as health decreases. Defense gives a flat reduction in damage, i.e. This page was last edited on 29 December 2020, at 22:04. Some accessories grant direct defense boosts (see the following table), but all accessories can also be reforged to a maximum of +4 defense per accessory. It consists of a Shadehead, Shadeplate, and Shade Greaves. The Gaia Greaves gives 15 defense, 10% increased damage, 5% increased critical strike chance, and 10% increased movement speed. The Frozen Turtle Shell only provides a 15% damage reduction when under 50% health instead of 25%. Terraria Wiki is a Fandom Gaming Community. Terraria. Also, Solar Blaze, Beetle Endurance, Warmth and Paladin's Shield calculate damage multiplicative with each other and other effects calculate additive. GitHub. Item (Quantity)RateMap Icon Echdeath is a secret joke boss, designed to be unbeatable by any means. This will freeze the player and set their defense to -1 and damage reduction to -10%. With 20 defense, a 40 damage attack is reduced by 10, resulting in 30 damage taken: With 30 defense, a 40 damage attack is reduced by 15, resulting in 25 damage taken: With 20 defense, a 40 damage attack is reduced by 15, resulting in 25 damage taken: With 30 defense, a 40 damage attack is reduced by 23, resulting in 17 damage taken: With 20 defense, a 40 damage attack is reduced by 20, resulting in 20 damage taken: With 30 defense, a 40 damage attack is reduced by 30, resulting in 10 damage taken: The banner reduces the damage by half, so 1000; The Warmth potion reduces it by 30%, so 700; The Worm Scarf (17%), Endurance (10%), Solar Flare armor (12%) and Frozen Turtle Shell (25%) reduce damage additively, so they reduce it by 64%, so 201.6, round down, 201; Solar Flare armor's buff reduces it by 20%, so 160.8, round down, 160; A teammate's shield will reduce it by 25%, so player will take 120 damage. Its default duration is 5 seconds, which can be extended by wearing certain Bard equipment. The following accessories increase the player's defense: Buffs and debuffs can temporarily alter a player's or an enemy's defense. Dark Artist Enchantment Rework: After charging up and releasing, the Flameburst minion will travel to where you had your mouse at the time, upon reaching the destination it acts as a sentry. If the player has Shark Tooth/Stinger Necklace, then the Pixie will be taken to have 15 defense instead. These buffs are provided by being in range of particular placed furniture, blocks, or NPCs. The Primordials' damage reduction will increase by up to 25% if the player deals more than 10% of a primordial's maximum health within 1 second. Their defining trait is the fact that they do not consume ammunition or mana upon use. If a boss hit you with a theoretical 200 damage while you have 60% endurance, then you would be only taking 80 damage. 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